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[DIS] Turkish Sign Rework - Base map, ProMods & TR Extended

Posted: 23 Jun 2021 15:05
by Omicron
DISCONTINUED
Merged into ProMods
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Since finishing the Russian sign rework project and awaiting for the next RusMap update, I decided to create a new signage project in the meantime - Turkish Sign Rework.

Please note that I cannot change every sign, either due to interchanges in-game not representing their real life counterparts, or simply due to the lack of suitably sized models.

ETS2 v1.41 is required.
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BASE MAP
Road to the Black Sea DLC is a requirement for this version. Do NOT use this version with ProMods or ProMods Middle East.

Download (MEGA)
Download (TruckyMods)

PROMODS EUROPE COMPATIBILITY
ProMods Europe 2.56 is required for this version. Do NOT use this version with the base map.
Note: This version is also compatible with ProMods Middle East, but it does not rework any signs there.

Download (MEGA)
Download (TruckyMods)

PROMODS MIDDLE EAST COMPATIBILITY
ProMods Europe 2.56 and ProMods Middle East 2.56 are required for this version. Do NOT use this version with the base map OR without ProMods Middle East.

Download (MEGA)
Download (TruckyMods)

TR EXTENDED COMPATIBILITY
TR Extended only: Download (MEGA)
TR Extended + ProMods Europe 2.56: Download (MEGA)
TR Extended + ProMods Europe 2.56 + ProMods Middle East 2.56: Download (MEGA)

NOT COMPATIBLE WITH OTHER MODS THAT MODIFY TURKEY. I have not checked compatibility with other mods, but it should work fine. Place above all map files.
PLEASE DO NOT DOWNLOAD FROM OTHER MOD SITES!
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Some screenshots from Istanbul:
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Avraysa Tüneli corrected to Avrasya Tüneli
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Re: [WIP] Turkish Sign Rework

Posted: 23 Jun 2021 15:57
by Pjrkrstf
I am very pleased that you are continuing your project to rework the signs. Turkey is a really good choice. One problem may be the very successful TR Extended Map. How will it go? Will it be compatible?

Re: [WIP] Turkish Sign Rework

Posted: 23 Jun 2021 17:22
by Omicron
Glad to hear you're enjoying them. :D
I am currently working in Istanbul, and of course the rebuilt version is the main attraction of TR Extended. From what I can remember they had remade most, if not all, signs there. But when I make signs westwards of that area (where, if I'm correct, TR Extended has not touched), I could make a version/s compatible with it.

Re: [WIP] Turkish Sign Rework

Posted: 23 Jun 2021 17:52
by Teurov
Good work! This project was really needed for Promods ME, I hope to see more progress :D (Infact I myself planned on doing that but I guess that's a little late now :D)

Re: [WIP] Turkish Sign Rework

Posted: 23 Jun 2021 21:38
by Omicron
Thanks! :D It'll be a while till I get to the Middle East, but it is in my plans. :)

Some more progress in Istanbul (Mahmutbey Interchange)
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Re: [WIP] Turkish Sign Rework

Posted: 23 Jun 2021 21:39
by Mooner_37
Nice new reworked signs :). Great job Omicron!

Re: [WIP] Turkish Sign Rework

Posted: 23 Jun 2021 23:05
by Omicron
Thank you! :D

Re: [WIP] Turkish Sign Rework

Posted: 25 Jun 2021 13:26
by GamerHUNDani
will it be compatible with Roex?

Re: [WIP] Turkish Sign Rework

Posted: 25 Jun 2021 15:46
by EG0611
GamerHUNDani it will DEFINITLEY NOT going to be compatible with RoEx.

Re: [WIP] Turkish Sign Rework

Posted: 25 Jun 2021 22:20
by Omicron
Well, perhaps not "definitely not" but more so "unlikely", since I personally don't use the map. If I do decide to do so, it will be a low priority for me. But let's focus on what I do have planned to do - Istanbul is still not completed yet :D