How to change prefab height

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scotth1701
Posts: 5
Joined: 30 Aug 2021 07:41

20 Dec 2021 10:17

I am trying to make my first map.

I'm basing my map on a real world city. I have picked a 4 way intersection as a starting point. In real life it is 15m above sea level. How do I set this?
And for example 3km north of this intersection the road has gone down hill to 10m above sea level at another 4 way intersection, how do I set this new height?

I want to make a city 4 way intersection. I have made the road height 15m above ground as it will go down hill in one direction further down and up hill in the opposite direction further up. Anyway at this intersection the roads are at 15m how do I change the height of a frefab crossroad to 15m to match the roads so I can connect them?

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PaZz_
Third Party Developer
Posts: 127
Joined: 09 Jan 2016 00:29
Location: Kiel, Germany

19 Jan 2022 20:22

The middle "Position" value in node properties (hotkey 'N') determines the height of any object. For changes applying to a prefab, the origin node (red square) must be selected. Otherwise it won't have any effect.



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