I found a method of calculating cities
Posted: 02 Apr 2022 10:34
Hi to all
First of all, let me clarify that this is not an April's foolsjoke, it's a serious method and I would like to get this method reviewed by an experienced mapper.
As we all know, ETS2 is in 1:19 scale. That means that 1 in-game kilometer is equal to 19 rl kilometers. In UK this is 1:15 and inside cities it is 1:3. Here, I found a method of calculating how many cities can fit inside the 1:19 map.
All you have to do is to draw a polygonal area in Google Earth, Google My Maps or any other software you have, around the city, and then multiply the area by 19 and draw the polygon again, this time 19 times larger, as you calculated (For example, if a city is 70 km2, it has to be 1330 km2 on the map.) Here's what I managed to calculate for Cyprus
As you can see, it's all cities 4 existing in ProMods Cyprus. Please note that they should note instersect.
That's how I managed to fit them all, if someone knows better I'll happy to hear them.
First of all, let me clarify that this is not an April's foolsjoke, it's a serious method and I would like to get this method reviewed by an experienced mapper.
As we all know, ETS2 is in 1:19 scale. That means that 1 in-game kilometer is equal to 19 rl kilometers. In UK this is 1:15 and inside cities it is 1:3. Here, I found a method of calculating how many cities can fit inside the 1:19 map.
All you have to do is to draw a polygonal area in Google Earth, Google My Maps or any other software you have, around the city, and then multiply the area by 19 and draw the polygon again, this time 19 times larger, as you calculated (For example, if a city is 70 km2, it has to be 1330 km2 on the map.) Here's what I managed to calculate for Cyprus
As you can see, it's all cities 4 existing in ProMods Cyprus. Please note that they should note instersect.
That's how I managed to fit them all, if someone knows better I'll happy to hear them.