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[Fixed] [#29955] [2.51] Netherlands, Rotterdam: traffic stops after stopping line

Posted: 15 Feb 2021 20:54
by Pakjesboot12
I've seen this bug for a while now, the traffic in Rotterdam stops after the stopping line, blocking the bicycle crossing. Not a big deal but it still bothers me.

Code: Select all

 (sec-0006-0003);-20100.6;36.7237;-8881.3;-2.9312;-0.419905 
Screenshot: https://steamcommunity.com/sharedfiles/ ... 2396881090

Re: [2.51] Netherlands, Rotterdam: traffic stops after stopping line

Posted: 16 Feb 2021 10:48
by TruckingDutchman010
I noticed this thing too. Although it's actually another point, I would like to add to this that all bicycle lane crossings in Rotterdam behave like speed bumps while driving over it, while they do not look like speed bumps, they are flat. Maybe this can get corrected too?

Re: [2.51] Netherlands, Rotterdam: traffic stops after stopping line

Posted: 20 Feb 2021 02:00
by citelis730
#29955 thanks for your report

Re: [#29955] [2.51] Netherlands, Rotterdam: traffic stops after stopping line

Posted: 11 Jul 2022 21:58
by Nathan_A_RF
Not able to fix due to game limitations. Can't move the position AI stops on a prefab.

[#29955] [2.62] AI will stop on the bike path

Posted: 24 Sep 2022 17:42
by elslovako
Image

I don't know if you can treat it as a bug, but I would guess that AI is supposed to stop approximately where I am stopped and not go over the bike path.

[11/09/2022 13:37:44] (sec-0006-0003);-20083.6;29.9879;-8856.8;3.03419;-0.157321

Re: [2.62] AI will stop on the bike path

Posted: 25 Sep 2022 05:54
by 30maes
Hello there,

Thanks for your report. This bug has already been reported on the forum and with the case number #29955. And also sorry about due to the game limitations, we can't move the AI stop position on a prefab.