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1.81, Vaduz, AI trailer crossed delimiter while turning ; [07/12/2014 02:14] (sec-0001+0004);-3766.95;46.5747;18961.7
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1.81, Vaduz, AI trailer crossed delimiter while turning ; [07/12/2014 02:14] (sec-0001+0004);-3766.95;46.5747;18961.7
You mean, there's no information stored about how AI should move? Maybe there are some flags like "take more to the right" which are just not set for this place (and those vanilla places as well)? I have an impression that there are tight turns in other cities which don't have such problem. (I may be mistaken, though, I didn't investigate it thoroughly…)MinecraftMarioGuy53 wrote:Happens in vanilla too. Its to do with the AI. Can't be helped.
What I meant is rules for AI trucks — to keep closer to the external side of the turn so that trailer did not cross the opposite lane. I saw that on road crossings trucks behave differently — if the turn is wide, they just take it, and if turn is narrow they go forward and then make a sharp turn. So I supposed there might be some customizable option for roads too.MinecraftMarioGuy53 wrote:I don't think there is... They just follow the road, not aware of the trailer sticking out...
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