Page 76 of 91

Re: Development on version 2.x (Western Ukraine Project)

Posted: 07 Mar 2020 18:22
by jakers038
I hope a bit of constructive critic won't be minded, but can the road textures please be changed to something a bit different? They look like the generic SCS textures, that can be anywhere in England or Belgium or Italy or Poland or anywhere else and are really ruining the experience, especially the one with white lines on the 5.th image with the roundabout, I can't stand that texture, if I don't look at the signs and just look at that texture, I would have no idea not about the country, but even what part of Europe I am in.

Here's some roads in Kovel for comparison https://www.google.rs/maps/@51.1947808, ... authuser=0

Re: Development on version 2.x (Western Ukraine Project)

Posted: 07 Mar 2020 19:18
by Montero8998
Dawid2849 wrote:
06 Mar 2020 18:43
Avesome images
Could you change "МаневНчі" (ManevNchi) to "МаневИчі" (ManevYchi) please? It just stands out sharply for ukrainian-speaking audience. Otherwise, excellent work on that signs. Very realistic!

Re: Development on version 2.x (Western Ukraine Project)

Posted: 07 Mar 2020 20:07
by Pfc. Leyden
jakers038 wrote:
07 Mar 2020 18:22
I hope a bit of constructive critic won't be minded, but can the road textures please be changed to something a bit different? They look like the generic SCS textures, that can be anywhere in England or Belgium or Italy or Poland or anywhere else and are really ruining the experience, especially the one with white lines on the 5.th image with the roundabout, I can't stand that texture, if I don't look at the signs and just look at that texture, I would have no idea not about the country, but even what part of Europe I am in.

Here's some roads in Kovel for comparison https://www.google.rs/maps/@51.1947808, ... authuser=0
I think that's very good constructive criticism, I'd want the same but I'm not sure if it's doable just like that. Are there enough "textures" for that availabe? It might be too much work if you have to put like potholes and discontinuous street markings individually...

Re: Development on version 2.x (Western Ukraine Project)

Posted: 07 Mar 2020 20:13
by Dawid2849
regularusername wrote:
07 Mar 2020 19:18
Could you change "МаневНчі" (ManevNchi) to "МаневИчі" (ManevYchi) please?
Oops! I thought that i fixed this... Of course I will fix this. I don't speak Ukrainian nor Russian and I forgot. Thanks!

Re: Development on version 2.x (Western Ukraine Project)

Posted: 07 Mar 2020 23:16
by Audi1merc2
The work is good but the Ukrainian roads need to be a lot worse...

Re: Development on version 2.x (Western Ukraine Project)

Posted: 07 Mar 2020 23:17
by IvanKuz
jakers038 wrote:
07 Mar 2020 18:22
I hope a bit of constructive critic won't be minded, but can the road textures please be changed to something a bit different? They look like the generic SCS textures, that can be anywhere in England or Belgium or Italy or Poland or anywhere else and are really ruining the experience
I'm pretty sure these are the Baltic DLC road textures. Perhaps some textures from the Black Sea DLC would be more fitting, but I think the Baltic DLC ones are still fine. They don't look out of place in Ukraine. And at least these textures are in high quality - sadly, many other ProMods areas still use the actually generic pre-Scandinavia road textures.

Re: Development on version 2.x (Western Ukraine Project)

Posted: 08 Mar 2020 00:40
by id777
So, Lviv and Stryi will be available in next Promods release?

Re: Development on version 2.x (Western Ukraine Project)

Posted: 08 Mar 2020 04:15
by Blue Lark
It is ready when it is ready :wink:

Re: Development on version 2.x (Western Ukraine Project)

Posted: 08 Mar 2020 08:29
by fisherjb
Pfc. Leyden wrote:
07 Mar 2020 20:07
jakers038 wrote:
07 Mar 2020 18:22
I hope a bit of constructive critic won't be minded, but can the road textures please be changed to something a bit different? They look like the generic SCS textures, that can be anywhere in England or Belgium or Italy or Poland or anywhere else and are really ruining the experience, especially the one with white lines on the 5.th image with the roundabout, I can't stand that texture, if I don't look at the signs and just look at that texture, I would have no idea not about the country, but even what part of Europe I am in.

Here's some roads in Kovel for comparison https://www.google.rs/maps/@51.1947808, ... authuser=0
I think that's very good constructive criticism, I'd want the same but I'm not sure if it's doable just like that. Are there enough "textures" for that availabe? It might be too much work if you have to put like potholes and discontinuous street markings individually...
The road template you see in these pictures is a "beyond the baltic sea" template. The base game road templates look way worse and we don't use them anymore since a long time ago.

Re: Development on version 2.x (Western Ukraine Project)

Posted: 08 Mar 2020 14:16
by PapierSUHD
Audi1merc2 wrote:
07 Mar 2020 23:16
The work is good but the Ukrainian roads need to be a lot worse...
It might be too much work if you have to put like potholes and discontinuous street markings individually...
I don't want to disappoint anyone but the main roads in Ukraine have a good quality. From what I see and read, the Ukrainian state (or whoever is responsible) has invested a lot of money in its road system.
Surely we do not have western standards, but the fact that most of Ukrainian roads are in very bad condition is in my opinion a prejudice.

Also the main reason why I use the baltic road templates is that the road markings are quite accurate. I only use a different road type if either the road surface is really brand new (I did that once so far) or we clearly have a different texture which 100% can't be represented by a texture from the baltic road templates (e.g. concrete).