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Re: [REL] Project Balkans 2.7 for 1.30
Posted: 17 Jan 2018 10:30
by kamikazee54
CAPLV maybe because in that section it's about overall quality, not about curret errors (not gamebreaking) that can be fixed soon
Plus Scandinavia doesn't owerwrite Promods sectors like PB, only expand it.
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 17 Jan 2018 13:02
by CAPLV
you are wrong
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 17 Jan 2018 18:37
by ETS2-User
I've heard it causes crashes with some maps. Haven't tried it myself, though.
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 17 Jan 2018 21:03
by CAPLV
promods+rusmap+steppe+add ons (paris+scandinavia+balkans+poland)=no crashes
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 18 Jan 2018 14:56
by id777
Why you remove Nova Gorica area? (downhill road near Udine) i liked it so much
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 18 Jan 2018 15:11
by volan123
It was quite bad in terms of quality, so we had to remove it... also it enables us to have better compatibility with Promods...
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 18 Jan 2018 22:12
by id777
It's a shame
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 18 Jan 2018 23:01
by grega
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 18 Jan 2018 23:05
by Davyddin
Looking very good!
Re: [REL] Project Balkans 2.7 for 1.30
Posted: 19 Jan 2018 06:52
by Sbamar
Hello!
Could you check, if the golf3_hr (AI) works properly? I didn't save my gamelog, but there is a missing mat file in Croatia. If I checked it well, it belong to this AI vehicle. (It should be in directory material\1f, but it's missing). I had error in log, but no CTD.
Thanks!