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Re: [REL] Project Balkans 2.7 for 1.30

Posted: 17 Jan 2018 10:30
by kamikazee54
CAPLV maybe because in that section it's about overall quality, not about curret errors (not gamebreaking) that can be fixed soon ;) Plus Scandinavia doesn't owerwrite Promods sectors like PB, only expand it.

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 17 Jan 2018 13:02
by CAPLV
you are wrong :)

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 17 Jan 2018 18:37
by ETS2-User
I've heard it causes crashes with some maps. Haven't tried it myself, though.

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 17 Jan 2018 21:03
by CAPLV
promods+rusmap+steppe+add ons (paris+scandinavia+balkans+poland)=no crashes

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 18 Jan 2018 14:56
by id777
Why you remove Nova Gorica area? (downhill road near Udine) i liked it so much :(

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 18 Jan 2018 15:11
by volan123
It was quite bad in terms of quality, so we had to remove it... also it enables us to have better compatibility with Promods...

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 18 Jan 2018 22:12
by id777
It's a shame

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 18 Jan 2018 23:01
by grega
Busy working in Serbia and Slovenia

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Re: [REL] Project Balkans 2.7 for 1.30

Posted: 18 Jan 2018 23:05
by Davyddin
Looking very good!

Re: [REL] Project Balkans 2.7 for 1.30

Posted: 19 Jan 2018 06:52
by Sbamar
Hello!

Could you check, if the golf3_hr (AI) works properly? I didn't save my gamelog, but there is a missing mat file in Croatia. If I checked it well, it belong to this AI vehicle. (It should be in directory material\1f, but it's missing). I had error in log, but no CTD.
Thanks!