[1.95]Plantage pendant la mission

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LeMondeAPeter
Posts: 4
Joined: 14 Jun 2015 18:22
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15 Jun 2015 18:23

Bonjour à tous,

Je vous ecrit, car j'ai un problème avec la promods, quand je commence un trajet tout vas bien, au bout d'un moment le jeu crash. Du coup, j'ai abandonner la mission et tenter avec une autre mission, mais pas avec le même trajet.

Le problème est de nouveau présent. De base, quand je joue à ETS 2, je l’exécute en 64 bits avec OpenGL, mais là, j'ai tenter de l’exécuter avec le 64 bits classique, rien y fait, le problème persiste.

Je sais pas si cela peut vous aider, mais je vous donne la configuration de mon ordinateur portable :
I5, 2,50 GHz
6 go de ram
2 go Nvidia GT 720m
Windows 8.1

Voilà, j'espère que cela vas vous aider.

Merci d'avance pour votre aide.
Cordialement,
DLC Scandinavie : Oui/Yes
DLC Going East : Oui/Yes

ASUS X75V, 6Gb, i5-3337U, 1,80 GHz (Turbo 2,50), Nvidia GeForce GT 720M , 2 Gb
1280x768, Moyen, 100% à l'echelle.
20 à 30 fps en moyenne, 30 à 40 fps en campagne

Johann51260
Posts: 12
Joined: 27 May 2015 14:55

19 Jun 2015 03:16

Salut,

Ca m'avais fait cela quand j'etait sous linux. Du coup je suis repasser sous windows et plus de probleme. Comme toi tu es deja sous windows je te conseillerai de vider ton dossier mod et de retelecharger ton fichier def, tu re cree une partie juste avec les 2fichiers de la carte que tu as deja + ton fichier def que tu auras retelecharger. au debut moi quand je suis repasser sous windows la map planter le jeu au chargement, j'ai re telecharhger le def et depuis plus aucun plantage ( sauf chez ND a tour mais ca a mon avis c la map)

Tiens nous au courant

Johann

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19 Jun 2015 07:39

Votre game.log svp
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Johann51260
Posts: 12
Joined: 27 May 2015 14:55

20 Jun 2015 18:46

comment voir le game.log?

Kutchek
Posts: 346
Joined: 01 Aug 2013 22:35
Location: Finistère, Bretagne, France

21 Jun 2015 21:06

Le jeu genere automatiquement à chaque partie, un fichier de log.

Si tu es sous windaube, il se trouve dans : C:\Users\Toto\Documents\Euro Truck Simulator 2 ou "Toto" est ton nom d'utilisateur

Le fichier s'appelle : game.log.txt, un fichier ASCII que tu peux lire avec le blocnote de windows ou n'importe quel editeur ASCII (j'utilise notepad++ et il est gratuit), il decrit tout l'activité du moteur de jeu pendant la partie

Si la lecture du fichier te parait obscure, poste le ici sur le forum en utilisant la balise <Code>, nous ferons l'analyse pour toi. (evidament, il faut que tu nous poste un fichier qui a été generé juste apres le plantage...)

LeMondeAPeter
Posts: 4
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22 Jun 2015 18:09

Bonjour à tous,

Merci pour votre aide. ;)
Johann51260 wrote:Comme toi tu es deja sous windows je te conseillerai de vider ton dossier mod et de retelecharger
Ok je testerai cela, merci ;)

Mon gamelog (j'ai pas pu mettre tout le code en entier, car caractères limité):

Code: Select all

************ : log created on : Monday June 22 2015 @ 10:52:24
00:00:00.000 : [sys] running on x86_64 / Windows 8 x64 (version 6.2)
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line:  C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe -rdevice gl
00:00:00.000 : [cpu] CPU0: GenuineIntel [       Intel(R) Core(TM) i5-3337U CPU @ 1.80GHz] with 2 cores (4 threads) at ~1796MHz.
00:00:00.000 : [sys] using 1 worker thread(s)
00:00:00.000 : [sys] and 3 worker threads for IO.
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 1753827Hz
00:00:00.000 : [mem] physical total: 6029M
00:00:00.000 : [mem] physical avail: 3910M
00:00:00.000 : [mem] virtual total: 134217727M
00:00:00.000 : [mem] virtual avail: 134217125M
00:00:00.000 : [mem] Trying to allocate memory pool (819200K)
00:00:00.001 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.006 : <ERROR> [TrackIR] Unable to load dll from NPClient64.dll.
00:00:00.006 : [steamctrl] Initialized Steam controller subsystem with config (C:/Program Files (x86)/Steam/steamapps/common/Euro Truck Simulator 2/controller.vdf)
00:00:00.059 : [hashfs] base.scs: Mounted and validated, 48992 entries (A2166D35E2B345F7603A990BBC016DD56CAF3B23E9B92F6E8D7B72BC13885AD)
00:00:00.060 : [hashfs] core.scs: Mounted and validated, 4 entries (C12A6ED61302CB474C5943483020ED51E3B18097BC99D453D1276A5EB2040BE)
00:00:00.159 : [hashfs] def.scs: Mounted and validated, 6305 entries (F329AAA6C813FC3D76DD368CEBFB9E0961F4A524232E583E17DE7A6D332D363)
00:00:00.224 : [hashfs] locale.scs: Mounted and validated, 168 entries (9110AC306A4EAEFBDD24F1817245551CA2D9FA1CADB9492854E3A41F58373B8)
00:00:00.224 : [hashfs] base_cfg.scs: Mounted and validated, 1 entries (41345773D14F31CD400F1C98B4438AE7104A27024226B72ECBC7954998EB000)
00:00:00.225 : [ufs] Home directory: 'C:/Users/Peter/Documents/Euro Truck Simulator 2'.
00:00:00.225 : exec /home/config.cfg
00:00:00.225 : [sys] Executing /home/config.cfg ...
00:00:00.226 : uset r_full_resolution_corrections "0"
00:00:00.226 : uset r_force_color_shadowmaps "0"
00:00:00.226 : uset g_hw_info "1"
00:00:00.226 : uset g_line_sort "0"
00:00:00.226 : uset g_cargo_sort "0"
00:00:00.226 : uset g_tooltip_delay "0.4"
00:00:00.226 : uset g_global_force_load_selector "0"
00:00:00.226 : uset g_desktop_fadeout "60"
00:00:00.226 : uset g_show_game_elements "1"
00:00:00.226 : uset r_wireframe "0"
00:00:00.226 : uset g_interior_camera_zero_pitch "0"
00:00:00.226 : uset r_segment_buffer_size "128"
00:00:00.226 : uset r_multimon_exterior_in_aux "0"
00:00:00.226 : uset r_multimon_interior_in_main "1"
00:00:00.226 : uset r_multimon_rotation_aux "0"
00:00:00.226 : uset r_multimon_rotation_right "0"
00:00:00.226 : uset r_multimon_rotation_left "0"
00:00:00.226 : uset r_multimon_rotation_center "0"
00:00:00.226 : uset r_multimon_vert_offset_right "0"
00:00:00.226 : uset r_multimon_vert_offset_left "0"
00:00:00.226 : uset r_multimon_border_fov_right "0"
00:00:00.226 : uset r_multimon_border_fov_left "0"
00:00:00.226 : uset r_multimon_fov_vertical "0"
00:00:00.226 : uset r_multimon_fov_horizontal "50"
00:00:00.226 : uset r_multimon_mode "0"
00:00:00.227 : uset r_use_depth_bounds "1"
00:00:00.227 : uset r_show_light_pixel_coverage "0"
00:00:00.227 : uset r_deferred_debug "0"
00:00:00.227 : uset r_mirror_scale_y "1"
00:00:00.227 : uset r_mirror_scale_x "1"
00:00:00.227 : uset r_scale_y "1"
00:00:00.227 : uset r_scale_x "1"
00:00:00.227 : uset r_normal_maps "1"
00:00:00.227 : uset r_sunshafts "1"
00:00:00.227 : uset r_color_saturation "1.0"
00:00:00.227 : uset r_color_yellow_blue "0.0"
00:00:00.227 : uset r_color_magenta_green "0.0"
00:00:00.227 : uset r_color_cyan_red "0.0"
00:00:00.227 : uset r_color_correction "1"
00:00:00.227 : uset r_cloud_shadows "1"
00:00:00.227 : uset r_dof_filter_size "0.5"
00:00:00.227 : uset r_dof_transition "400.0"
00:00:00.227 : uset r_dof_start "200.0"
00:00:00.227 : uset r_dof "0"
00:00:00.227 : uset r_mlaa_threshold "1.0"
00:00:00.227 : uset r_mlaa "0"
00:00:00.227 : uset r_hdr "1"
00:00:00.227 : uset r_fake_shadows "2"
00:00:00.227 : uset r_sun_shadow_texture_size "2048"
00:00:00.227 : uset r_sun_shadow_quality "1"
00:00:00.228 : uset r_mirror_view_distance "80"
00:00:00.228 : uset r_deferred_mirrors "0"
00:00:00.228 : uset r_deferred "1"
00:00:00.228 : uset r_nowmi "0"
00:00:00.228 : uset r_startup_progress "0"
00:00:00.228 : uset r_setup_done "1"
00:00:00.228 : uset r_gamma "1"
00:00:00.228 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.228 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.228 : uset r_manual_stereo_ui_fov "80"
00:00:00.228 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.228 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.228 : uset r_manual_stereo_in_menu "1"
00:00:00.228 : uset r_nv_stereo_mode "2"
00:00:00.228 : uset r_minimal_unfinished_frames "0"
00:00:00.228 : uset r_no_frame_tracking "0"
00:00:00.228 : uset r_msaa "0"
00:00:00.228 : uset r_fullscreen "1"
00:00:00.228 : uset r_mode "1440x900x32x0"
00:00:00.228 : uset r_path ""
00:00:00.228 : uset r_device "gl"
00:00:00.228 : uset i_virtual_cursor_speed "500.0"
00:00:00.228 : uset g_trackir "1"
00:00:00.228 : uset g_pedestrian "1"
00:00:00.228 : uset g_light_span_factor "0.25"
00:00:00.228 : uset g_light_distance_factor "0.25"
00:00:00.228 : uset g_vehicle_flare_lights "0"
00:00:00.229 : uset g_auto_traffic_headlights "0"
00:00:00.229 : uset g_traffic "1"
00:00:00.229 : uset g_kdop_preview "0"
00:00:00.229 : uset g_screenshot_on_bug "0"
00:00:00.229 : uset g_city_name_move "0"
00:00:00.229 : uset g_developer "1"
00:00:00.229 : uset g_steam_rich_presence "1"
00:00:00.229 : uset g_steam_browser "1"
00:00:00.229 : uset g_steam_screenshots "2"
00:00:00.229 : uset g_artist_id "0"
00:00:00.229 : uset g_save_format "0"
00:00:00.229 : uset g_flyspeed "50.0"
00:00:00.229 : uset g_news "1"
00:00:00.229 : uset g_colbox "0"
00:00:00.229 : uset g_radio_mode "2"
00:00:00.229 : uset g_ignore_low_fps "0"
00:00:00.229 : uset g_truck_light_quality "1"
00:00:00.229 : uset g_truck_light_specular "1"
00:00:00.229 : uset g_gfx_all_scales "0"
00:00:00.229 : uset g_gfx_advanced "1"
00:00:00.229 : uset g_gfx_quality "-1"
00:00:00.229 : uset g_hq_3d_scale "0.0"
00:00:00.229 : uset g_hq_3d_screenshot "0"
00:00:00.229 : uset g_menu_aa_limit "8"
00:00:00.229 : uset g_additional_water_fov "20.0f"
00:00:00.230 : uset g_rain_reflect_hookups "0"
00:00:00.230 : uset g_rain_reflect_actor "0"
00:00:00.230 : uset g_rain_reflect_traffic "0"
00:00:00.230 : uset g_rain_reflect_cache "0"
00:00:00.230 : uset g_rain_reflection "1"
00:00:00.230 : uset g_reflection "1"
00:00:00.230 : uset g_grass_density "1"
00:00:00.230 : uset g_veg_detail "0"
00:00:00.230 : uset g_minicon "0"
00:00:00.230 : uset g_console "1"
00:00:00.230 : uset g_texture_usage_stats "0"
00:00:00.230 : uset g_fps "0"
00:00:00.230 : uset g_stream_exts ".ogg;.mp3"
00:00:00.230 : uset r_vsync "1"
00:00:00.230 : uset r_anisotropy_factor "0.1875"
00:00:00.230 : uset r_texture_detail "1"
00:00:00.230 : uset t_averaging_window_length "20"
00:00:00.258 : [lang] Language autodetection: 40c
00:00:00.268 : Selected language: fr_fr
00:00:00.268 : Euro Truck Simulator 2 init ver.1.18.1.3s (rev. ffb13abd4784)
00:00:00.274 : [net]  LOG INFO: Started
00:00:00.287 : Setting UI reference mode to: 1440x900...
00:00:00.287 : Render device override: gl
00:00:00.287 : [gfx] Selected rendering device: gl
00:00:00.356 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
00:00:00.367 : [gfx] Trying to set 1440x900 32bpp 60Hz (fullscreen)
00:00:00.533 : [gl] CDS init: OK
00:00:00.736 : [gl] SetPixelFormat: OK (#10, color 32 bits, depth 24 bits).
00:00:00.740 : [gl] wglCreateContextAttribs: OK
00:00:00.798 : [gl] Max anisotropy factor: 16.000000
00:00:00.801 : [gl] driver: GeForce GT 720M/PCIe/SSE2
00:00:00.801 : [gl] vendor: NVIDIA Corporation
00:00:00.801 : [gl] version: 4.5.0 NVIDIA 353.06
Quand je lance ets 2 en 64 bits avec directx, j'ai plus de plantage, mais j'ai plus de lags.

Merci à tous ;)
++
DLC Scandinavie : Oui/Yes
DLC Going East : Oui/Yes

ASUS X75V, 6Gb, i5-3337U, 1,80 GHz (Turbo 2,50), Nvidia GeForce GT 720M , 2 Gb
1280x768, Moyen, 100% à l'echelle.
20 à 30 fps en moyenne, 30 à 40 fps en campagne

Kutchek
Posts: 346
Joined: 01 Aug 2013 22:35
Location: Finistère, Bretagne, France

23 Jun 2015 07:28

Si tu utilises plusieurs mods, utilise en premier uniquement les 3 fichiers ProMods et contrôle que tout va bien. Normalement tu ne devrais pas avoir de probleme. Ensuite tu peux envisager de remettre en place 1 à 1 tes autres mods en les activant et à chaque fois assure toi qu'il n'y a plus le plantage. Cela te permettra de determiner quel mod te pose probleme.

Concernant le game.log.txt, c'est souvant dans les dernieres lignes que l'on voit l'informations qui concerne le plantage.

LeMondeAPeter
Posts: 4
Joined: 14 Jun 2015 18:22
Donation rank:
Contact:

25 Jun 2015 02:09

Re à tous,

J'ai regarder pour les mods, j'ai activé uniquement les fichiers de la promods. Je viens d'avoir un crash du jeu, je vous mets la fin du game.log :

Code: Select all

00:04:09.030 : [gfx] Trying to set 1280x800 32bpp 60Hz (fullscreen)
00:04:09.197 : [gl] CDS init: OK
00:04:09.251 : [gl] SetPixelFormat: Reused OK (#10).
00:04:09.251 : [gl] wglCreateContextAttribs: OK
00:04:09.254 : [gl] Max anisotropy factor: 16.000000
00:04:09.255 : [gl] driver: GeForce GT 720M/PCIe/SSE2
00:04:09.256 : [gl] vendor: NVIDIA Corporation
00:04:09.256 : [gl] version: 4.5.0 NVIDIA 353.30
00:04:09.256 : [gl] GL extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
00:04:09.256 : [gl] Using NV4X rendering path
00:04:09.256 : [gl] Setting vsync period to 1 (requested 1)
00:04:12.142 : pause
00:04:16.156 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:04:16.156 : <ERROR> [gfx] Failed to create pipeline setup for (/model/general/trucks/scania/truck_3_color6.mat - defattr)
00:04:16.229 : <ERROR> [gl] unable to map attribute (v.tex_coord_1)
00:04:16.229 : <ERROR> [gfx] Failed to create pipeline setup for (/model/general/trucks/scania/truck_6_color.mat - defpost)
00:07:21.972 : Nothing to activate
00:07:22.011 : Nothing to activate
00:08:31.987 : Creating save-game file (/home/profiles/5065746572202D2050726F6D6F6473/save/autosave_drive/game.sii) ...
00:08:32.023 : Game has been auto-saved.
Merci d'avance pour votre aide sympathique ;)
++
DLC Scandinavie : Oui/Yes
DLC Going East : Oui/Yes

ASUS X75V, 6Gb, i5-3337U, 1,80 GHz (Turbo 2,50), Nvidia GeForce GT 720M , 2 Gb
1280x768, Moyen, 100% à l'echelle.
20 à 30 fps en moyenne, 30 à 40 fps en campagne

Kutchek
Posts: 346
Joined: 01 Aug 2013 22:35
Location: Finistère, Bretagne, France

25 Jun 2015 17:58

Je vois qu'il y a un probleme avec le camion Scania qu'on pose en element de decors. Mais je ne pense pas que se soit cela la cause du crash.
Il faudrait que je controle sur ma version 1.95 si je retrouve cette erreur

Essayes peut etre de retelecharger le pack

Si tu as la possibilité, tu peux essayer d'installer le pack sur une machine avec une meilleure carte graphique pour voir si le probleme persiste

LeMondeAPeter
Posts: 4
Joined: 14 Jun 2015 18:22
Donation rank:
Contact:

26 Jun 2015 17:44

Bonjour Kutchek,

Ok, je vais télécharger à nouveau le pack. Par-contre, je ne peux pas hélas testé sur d'autres ordinateurs, car les autres pc sont moins performants (i3, 1go de carte graphique...).

Je viens de constaté une chose, quand j'installe d'autres maps, j'ai aussi se crash du jeu. Je ne sais pas si cela peut vous aider.

Merci de votre aide fort sympathique ;)
++
DLC Scandinavie : Oui/Yes
DLC Going East : Oui/Yes

ASUS X75V, 6Gb, i5-3337U, 1,80 GHz (Turbo 2,50), Nvidia GeForce GT 720M , 2 Gb
1280x768, Moyen, 100% à l'echelle.
20 à 30 fps en moyenne, 30 à 40 fps en campagne



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