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3D Models and controlling the light

Posted: 18 Jul 2015 00:59
by plykkegaard
Just wondered how I can have the light switch off during daytime?
Lamp model is ripped from Hardanger tunnels

WIP missing a lot of stuff

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Re: 2D Models and controlling the light

Posted: 18 Jul 2015 15:25
by MandelSoft
You may have to use another material shader for this. Take a look at the MAT files used for buildings or for lights. This kind of behaviour is controlled by MAT files.

Unfortunately, I don't have the game files at my disposal at the moment, so I can't help you further now...

Re: 2D Models and controlling the light

Posted: 18 Jul 2015 16:10
by plykkegaard
I hint is just fine atm ;-)

Re: 2D Models and controlling the light

Posted: 19 Jul 2015 00:10
by plykkegaard
Not easy as zmod destroys the mat files if I use latest shaders from dlc_north
Eg "eut2.building.lvcol.night" is converted to "eut2.dif.spec" when saved

And not like this ;-)

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