Hi there,
I'm currently working on the French part of Promods, creating different signs for the roads. And I was wondering if someone could help me regarding a litte issue I have with some signs.
To sum things up, I'd like to "stretch" an existing sign model by making it 25% larger. This way, the sign would have the optimal size for several signs I'd like to include on the map, like this one :
https://www.google.fr/maps/@45.855006,3 ... 312!8i6656
Basically, it would be based on this model :
Instead of three "blocks", the idea would be to have four. Unfortunately, I didn't manage to enlarge the existing sign model. I don't know if it's something basic or more complicated to do.
If someone could give me a hand, many thanks in advance. Otherwise, I'll find a way to display these signs on the map, don't worry.
Creating a new sign model - Any help?
Creating a larger sign would require some work in zmodeler. Shouldnt be a hard operation especially not when the texture doesn't need much adjusting.
Am I developing at the moment?
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.
I already spent two hours without any success ( maybe because I didn't manage to use any 3D software properly - I'm much better at creating textures than creating models, apparently )ScuL wrote:I can do this in 2 minutes
If you could make this model larger (that would be a width at 133% while keeping the height at 100%, I think), I would be extremely grateful. I won't have any problems creating a wider texture file, I just lack skills when it comes to creating 3D models, even if it's about editing a very simple one.
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