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Patch 1.22 - changes to ProMods

Posted: 30 Nov 2015 10:45
by Herdox
Hi,
As we all know that patch 1.22 introduce external deliveries, new vegetation system and some changes in creating mods (I could be wrong about last one).

I have 3 questions:
1) Fist is about mod creating system. Is it affect ProMods, which need to be made some changes or not?
2) Second is about vegetation system. Is there need to place new plants or it need to change some files?
3) The last one is about extgernal deliveries. Is it possible to make ProMods cities appear in WoTr Job Market?

Thanks for any answer.

Re: Patch 1.22 - changes to ProMods

Posted: 30 Nov 2015 11:04
by MandelSoft
1) To our experience, there are no significant changes on that front.
2) We already have replaced the vegetation on our end, so don't worry about that
3) The WOT job market does not work with any map mod, since there is no way mods can interact with that.

Re: Patch 1.22 - changes to ProMods

Posted: 30 Nov 2015 11:25
by Herdox
Thanks for respond.

Re: Patch 1.22 - changes to ProMods

Posted: 30 Nov 2015 17:42
by RH Trucking
Herdox wrote: 3) The last one is about extgernal deliveries. Is it possible to make ProMods cities appear in WoTr Job Market?
hey mate
imagine how much work this would be to be compatible with > ALL < the map mods etc thats impossible..

Re: Patch 1.22 - changes to ProMods

Posted: 30 Nov 2015 18:40
by aare-r
I have the following question regarding full update of ProMods map to new patch 1.22 original map. By my understanding, all the fixes done by SCS (traffic signs and other) will be lost because ProMods will overwrite them with it`s own content sector by sector?

Re: Patch 1.22 - changes to ProMods

Posted: 30 Nov 2015 21:19
by yozza
MandelSoft wrote:1) To our experience, there are no significant changes on that front.
2) We already have replaced the vegetation on our end, so don't worry about that
3) The WOT job market does not work with any map mod, since there is no way mods can interact with that.
In relation to the 2nd answer you gave. Will that be released separately as a fix or will it be implemented into the next major Promods update.

Re: Patch 1.22 - changes to ProMods

Posted: 30 Nov 2015 22:22
by sashko1993
Oh dear! It is a shame that Promods new update will delay because SCS moved several files into their archive as i read but i hope you will deal with that files guys you are awesome! :)

Re: Patch 1.22 - changes to ProMods

Posted: 11 Dec 2015 15:31
by Jan Verschueren
yozza wrote:In relation to the 2nd answer you gave. Will that be released separately as a fix or will it be implemented into the next major Promods update.
There already is a seperate patch to fix v1.22 compatibility issues with mapmods: http://forum.scssoft.com/viewtopic.php?f=34&t=195986