Search found 156 matches
- 16 Aug 2018 16:03
- Forum: Questions & Feedback ETS2
- Topic: 1.32 and Germany
- Replies: 101
- Views: 26575
Re: 1.32 and Germany
For clarification: a wholesale replacement would only involve Northern Germany. We really don't want those curvy Autobahns back. Perhaps a bit late now, but I guess it would have been a good idea to add clarifications like that to the first post - together with pros and cons with both alternatives ...
- 25 Jul 2018 17:52
- Forum: Development updates and Q&A ETS2
- Topic: Iberian Peninsula Development
- Replies: 5282
- Views: 1609252
- 25 Jul 2018 16:03
- Forum: Development updates and Q&A ETS2
- Topic: Iberian Peninsula Development
- Replies: 5282
- Views: 1609252
Re: Development on version 2.x (Iberian Peninsula Project)
Can we expect to see Squirrel test drive the beta anytime soon? Or will there not be any preview videos like that this time?
Im never fully hyped before I have seen Squirrel test drive the map
Im never fully hyped before I have seen Squirrel test drive the map
- 06 Mar 2018 17:02
- Forum: Development updates and Q&A ETS2
- Topic: Development on version 2.x (Southern Scandinavia)
- Replies: 1125
- Views: 442872
Re: Development on version 2.x (Southern Scandinavia)
Very nice :) Btw, have you considered rebuilding the area between Malmö and Göteborg? Most of Sweden is done pretty well by SCS, but from what I have seen this area looks totally off. In reality the scenery in western Skåne and southern Halland is very similar to Denmark and northern Germany. Flat/o...
- 03 Mar 2018 18:05
- Forum: Development updates and Q&A ETS2
- Topic: Development on version 2.x (Project Euromir)
- Replies: 1971
- Views: 607187
Re: Development on version 2.x (Project Euromir)
I get your point but to be fair the vegetation isn't that very different from say, southern Scandinavia and the rest of Northern Europe, is it? Italy and France are more southern, and therefore required new assets. Otherwise it would look quite silly. But the 'standard' (including a few assets from...
- 03 Mar 2018 15:20
- Forum: Development updates and Q&A ETS2
- Topic: Development on version 2.x (Project Euromir)
- Replies: 1971
- Views: 607187
Re: Development on version 2.x (Project Euromir)
Perhaps its more like France or Sweden assets, I don't know, but it still looks very similar to the rest of the map in my opinion. My point is - Italy, France and Scandinavia (look at southern Italy and western Norway for instance) brought a lot of whole new vegetation, I hope this will be the case ...
- 03 Mar 2018 14:34
- Forum: Development updates and Q&A ETS2
- Topic: Development on version 2.x (Project Euromir)
- Replies: 1971
- Views: 607187
Re: Development on version 2.x (Project Euromir)
Looking at the pictures, it seems like they use many of the same landscape assets as they used in the base game? Probably because of the latitude and scenery similarities with many of the countries already included? Im afraid that makes it look a bit old/dated compared to the Italy, France Scandinav...
- 06 Dec 2017 22:50
- Forum: Gameplay issues ETS2
- Topic: [2.25] Long loading times - solution in "annoucments"
- Replies: 160
- Views: 55947
Re: [2.25] Game freezes on loading screen
Seems like that reduced the loading time from 10 minutes to 15 seconds or somethingVøytek wrote: ↑05 Dec 2017 23:20Did you try my solution here?
https://promods.net/viewtopic.php?p=197363#p197363
Thank you so much!
- 05 Dec 2017 22:41
- Forum: Gameplay issues ETS2
- Topic: [2.25] Long loading times - solution in "annoucments"
- Replies: 160
- Views: 55947
Re: [2.25] Game freezes on loading screen
It's helpful that you remember those old times, when everything took a long time to start ;) You can just go to the kitchen and make a tea or prepare something to eat. Just do something else when it's loading, so you won't waste any minute of your life. Those were the days! :mrgreen: I remember doi...
- 04 Dec 2017 23:05
- Forum: Gameplay issues ETS2
- Topic: [2.25] Long loading times - solution in "annoucments"
- Replies: 160
- Views: 55947
Re: [2.25] Game freezes on loading screen
The new GPS (AI navigation routines) that have been implemented by SCS in v1.30 are making the loading time considerably longer. It takes 2 minutes to load ProMods 2.25 on my (rather powerful) PC, whereas it only took 30 seconds to load ProMods 2.20. Sadly we cannot do anything about this. The game...