Search found 4 matches
- 17 Nov 2017 23:03
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 266611
Re: Modding Q&A
I've just gone through the simple cube tutorial and it appears to be working, except for one thing - I'm missing the texture. https://i.imgur.com/n00X9m1.png SCS shader is set, texture is set, UV map exists, it looks textured in Blender, the file isn't missing - what other points of failure are ther...
- 10 Feb 2016 17:12
- Forum: ProMods Academy
- Topic: Map format documentation
- Replies: 6
- Views: 1805
Re: Map format documentation
I've just found some posts from someone on the SCS forums who has already done some work in this area:
http://forum.scssoft.com/search.php?aut ... 4&sr=posts
I should be able to find something useful there.
Edit: Turns out he doesn't understand the node format either.
http://forum.scssoft.com/search.php?aut ... 4&sr=posts
I should be able to find something useful there.
Edit: Turns out he doesn't understand the node format either.
- 10 Feb 2016 15:17
- Forum: ProMods Academy
- Topic: Map format documentation
- Replies: 6
- Views: 1805
Re: Map format documentation
.MBD: Map Binary Data file, which contains the basic map-wide properties, such as scale. .DESC: Sector descriptor, which does practically nothing else than noting that this sector exists on the map. .BASE: Base data of a sector, such as roads and fences. .AUX: Auxiliary data, such as props and deco...
- 10 Feb 2016 12:45
- Forum: ProMods Academy
- Topic: Map format documentation
- Replies: 6
- Views: 1805
Map format documentation
Is there any documentation for the .mbd, .base, .aux, .desc map format available somewhere? Google doesn't find anything.