[REL] Realistic Russian highways, Better tr. flow and other mods

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brainiac
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Location: Belgrade, Serbia

14 Feb 2017 20:43

I tested each highway prefabs after changing and I didn't see any tree. I don't think that bug comes from my changes.
Also, if bug comes from my changes, it must appear on all places where is bugged prefab.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

legendskills
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15 Feb 2017 05:41

testing out the new cycle promods longer now was forgetting that hungry rebuild is not allowed with promods so that was causing some bugs probably.
But on here http://prntscr.com/e8wjy3 I know this spot has traffic lights normally and the teleports between lanes the car at the bottom will go to the lane where the bus is then teleport over to the right lane as soon as the first white stripe.
Location http://prntscr.com/e8wk81

Edit:
I'll be testing it all and letting you know when and where I find more bugs I know what I did wrong earlier also just a request..
Could you make it so traffic lights are active all the time?
Taking a left turn with a lot of traffic can take ages as like I have been sitting at one spot for about 10 minutes now hardly moving.
Last edited by Volleybal4life on 16 Feb 2017 06:42, edited 1 time in total.
Reason: Please use the edit button instead of double posting.

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brainiac
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15 Feb 2017 13:19

When I renamed semaphore profiles on UK roundabout prefabs, I notice very strange behavior of AI and disappearing semaphores. Because of that, I didn't touch FLD's roundabout UK folder. As problem still exsist, even without changing them, get in scs file and delete prefab/roundabout uk. I will upload new version without that.
If you want active traffic lights whole night, delete

Code: Select all

sleep_time_start: 1320 # 22:00
sleep_time_end: 240 # 04:00
from all def/world/semaphore_profile files (there are 5).
I did that because at night traffic should be very low except on highways.
legendskills wrote:hungary rebuild is not allowed with promods so that was causing some bugs probably.
Not allowed??? It doesn't work without Promods.

Edit 1:
Less ferries is updated - all ferries from Salvador (EAA) are removed.

Edit 2:
legendskills wrote:The new promods Improved semaphore cycles longer was broken as hell had trees on the middle of the highway lights in the middle of intersections it was a mess downgraded to the older version.
During driving I found bug. I removed such prefab until I buy licence for Zmodeler.
Last edited by Volleybal4life on 16 Feb 2017 06:41, edited 2 times in total.
Reason: Please use the edit button instead of double posting.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

legendskills
Posts: 33
Joined: 22 Aug 2015 17:33
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16 Feb 2017 07:12

Both Better traffic flow for Promods contain this, so don't use both ----> I was referring to this part for Hungary rebuild.

Edit:
these are the trees I was talking about http://prntscr.com/e9e1qy Location http://prntscr.com/e9e1w2
Last edited by Volleybal4life on 17 Feb 2017 22:46, edited 1 time in total.
Reason: Please use the edit button, instead of double posting.

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brainiac
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18 Feb 2017 20:25

legendskills wrote:Both Better traffic flow for Promods contain this, so don't use both ----> I was referring to this part for Hungary rebuild.
Corrected.
legendskills wrote:these are the trees I was talking about http://prntscr.com/e9e1qy Location http://prntscr.com/e9e1w2
brainiac wrote:During driving I found bug. I removed such prefab until I buy licence for Zmodeler.
EDIT:

After long time of waiting, I finally merged and updated my previous work on EAA:
Say 'goodbye' to almost all one-lane interchange on finished and almost finished sectors! Ofcourse, there are more semaphores, but barriers on tolls are kept as EAA's tools have electronic payment. And it isn't all. I don't like EAA's names of gear (1R,1S,2R,...), so in pack is additional mod which returns standard gear names (1,2,3,...).

EDIT:

Link is avaible.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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gmtavares
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Location: Tallinn, Eesti Vabariik

18 Feb 2017 21:49

brainiac wrote:
Link is avaible.
Hi. Does it work for normal or bus, or both? Thanks in advance.
ProMods isn't a mod, it's a game.
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brainiac
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Location: Belgrade, Serbia

19 Feb 2017 01:46

It is just map changes, so should work with both.
Transmission doesn't have anything common with EAA bus, so it shouldn't change anything with EAA bus.

EDIT:
I don't understand why on many places 1 of 2 lanes disappears in front of crossroad and after it lane appears again. Soon it will be history.
Before:
Image
After:
Image
Last edited by brainiac on 03 Nov 2023 14:00, edited 1 time in total.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
Posts: 1766
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Location: Belgrade, Serbia

19 Feb 2017 02:16

MandelSoft, what you think about this, as traffic engineer and as the best mapper?
P.S. All bugs and "bugs" are corrected.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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realdeal350
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19 Feb 2017 10:47

Just make whatever is there in real life :P
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brainiac
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Location: Belgrade, Serbia

19 Feb 2017 14:42

Priority is better traffic flow, because of high traffic, than real life. :P
https://www.google.rs/maps/@59.0090301, ... 312!8i6656
I tried this, but all vehicles from left lane want to turn left, so I chose variant on picture.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)



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