OK, that's clear enough for meEdwin_B wrote: I'm Trying to do a overlay/texture (route 25 and 27)!
Microsoft Access Table shortcut? Don't you mean the MAT file? That's just a text file (should be something like "se_rv25.mat")Edwin_B wrote: I have tobj, dds and Microsoft Access Table Shortcut! But I think I have done wrong!
Anyway, you should have three files per overlay, preferably with these file names (for the RV25):
- road_se_rv25.dds
- road_se_rv25.tobj
- se_rv25.mat
Wait, that should be the content of the MAT file, not the TOBJ file! The TOBJ file is a completely different format. This tool contains a TOBJ editor, so, that may help.Edwin_B wrote: tobj: I've done everything I know to do:
material: "eut2.sign" {
Texture [0]: "road_se_rv27.tobj"
texture_name [0]: "texture_base"
diffuse: {1, 1, 1}
specular: {0, 0, 0}
shininess: 4
add_ambient: 0
}
Check! That's correct. Make sure that DDS is in the DXT5 with mipmaps formatEdwin_B wrote: In: matrial/overlay/road_se_rv27 or road_se_rv25
I have convert the PNG to DDS! And place it in: matrials/overlay
Yup, that should do if you put it in world/overlay.promods.sii. promods-def-v162.scs should not be locked, actually.Edwin_B wrote: Have write this in: world/overlay... ; road_names[]: "se_rv27"
road_names[]: "se_rv25"
So, I think only your TOBJ and MAT files got a bit switched around.
Best,
MandelSoft