May we see a picture of the reference material then? Because how they look now, they look just like the modified Belgium street lights...ScuL wrote:No we don't they are modelled 1:1 on Google Streetview + imagesanonymson wrote: [*]You have the lamp posts wrong, but that's okay with me.
Yeah, but look at the lanes and then again at the arrows. If you look right, you see that each arrow indicates one lane. And that's exactly the point here. You now indicate four lanes when there are actually two.ScuL wrote:You're wrong there, I have modelled this sign upon Google Streetview images of actual signs in cities (predominantly Stockholm, Göteborg anywhere with lots of lanes).anonymson wrote: [*]Your Swedish signs are seriously f-ed up. Nowhere in this country do we have more arrows pointing in a direction than there are lanes.
Then, this sign:
You got the colours somewhat right at least. The arrows are too big in comparison to the text, and the white capital text should use the TRATEXNEGVERSAL variant of Tratex. The arrows also need to be two ahead and one turning left, the turn integrated into the ahead arrow, like the example MandelSoft posted.
The big arrows are quite normal like here:
https://maps.google.co.uk/maps?q=v%C3%A ... 95.28,,0,0
and here:
https://maps.google.co.uk/maps?q=v%C3%A ... .5,,0,1.81
I call this argument just crap and lazy. I've demonstrated in the post above that it's actually quite easy to make custom signs. I even used my own arrow texture set for this sign (signarrow_de1.dds, which is actually twice as tall as the original symbols.dds measuring 512x256px) and the game doesn't even mind the new textures! Heck, the splits signs is even a brand-new model, not even used elsewhere in-game!ScuL wrote: The amount of navigation signs created for Sweden exceeds 20 types, this is nearly double from what SCS have created for the other countries.
There are too many specific situations (and also unrealistic situations like the highway splitting junctions) to accommodate correct arrows in every situation. PLUS you probably don't realise that the place where arrows are stored (symbol.dds) has limited space to fit any new type of arrow (such as 1 arrow branching off from another one).
So yes, it is actually quite easy to make new signs, and then you can easily add 10 signs with this method. Heck, I'm even willing to make such a prop pack!
Also a bit nonesense. Why do you still sign "Malmø", "Flensborg" and "Hamborg" in Denmark instead of "Malmö", "Flensburg" and "Hamburg". In that regard, it's not less wrong to sign "Köbenhamn" and "Helsingfors" in Sweden, as I still see that "Köbenhamn" is still widely used in Sweden.ScuL wrote:There is an EU-directive which states that European city names in other countries must be referred to in their local names.anonymson wrote: We don't sign "Helsinki", that's the Finnish name, we sign "Helsingfors". There's probably more details, but I think this will suffice.
10 years ago you would still find signs to "Keulen" and "Aken" in NL, now they have been replaced with "Köln" and "Aachen".
As a result of this most signage in Sweden towards Helsingfors has been replaced with Helsinki and we stuck with that rule.