Development on version 1.x (Current Map Improvements)
- realdeal350
- Developer
- Posts: 1746
- Joined: 09 Feb 2014 02:14
I love it when signage is accurate because then it represents the country better!
Spain developer
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
- LoaderSaints
- Posts: 1754
- Joined: 31 Mar 2014 13:49
- Location: Uusimaa, Finland
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Without the little details all the countries would feel the same (like they kinda do in the base game). Yesterday when I was driving from Amsterdam to Helsinki with a brand new Scania T by RJL (with ProMods 1.62), while driving the vt1 from Turku to Helsinki I realized that it just feels so authentic. And the things that make me feel that I'm driving in Finland in-game are the street lights and the signage. So keep up the great work team!
LoaderSaints wrote:Without the little details all the countries would feel the same (like they kinda do in the base game). Yesterday when I was driving from Amsterdam to Helsinki with a brand new Scania T by RJL (with ProMods 1.62), while driving the vt1 from Turku to Helsinki I realized that it just feels so authentic. And the things that make me feel that I'm driving in Finland in-game are the street lights and the signage. So keep up the great work team!
I agree that, "forced" to play "base game" few days, have to admit, I miss ProMods Map. But no rush, take your time. And, make a good bug-free map.
While working on the BAB20 all the way to where it splits into the BAB11, I couldn't resist also fixing the signs on the BAB11 on that particular intersection. SCS f*cked up the signage there too.
And I started signing in the Hamburg area. I don't have all of the correct overlays yet, so these Hamburg-Ost things are placeholders. But I can sign most of the autobahns. The spaghetti of roads there will be a challenge to sign. Lots of creativity involved too, I like that
And it's not just the autobahns. Hamburg has plenty of secondary roads that also need signs. (I still miss some models to fully sign everything, but I'm already starting with the things I can do).
- realdeal350
- Developer
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- Joined: 09 Feb 2014 02:14
Yes SCS did f*ck up a lot of signage all over the map. Why is the question.Purno wrote: While working on the BAB20 all the way to where it splits into the BAB11, I couldn't resist also fixing the signs on the BAB11 on that particular intersection. SCS f*cked up the signage there too.
Spain developer
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
- LoaderSaints
- Posts: 1754
- Joined: 31 Mar 2014 13:49
- Location: Uusimaa, Finland
- Contact:
Maybe back then when they made the game they didn't think people would care / notice these little mistakes. Not to mention the popularity that ETS2 has gained. SCS just didn't prepare for that.realdeal350 wrote:Yes SCS did f*ck up a lot of signage all over the map. Why is the question.Purno wrote: While working on the BAB20 all the way to where it splits into the BAB11, I couldn't resist also fixing the signs on the BAB11 on that particular intersection. SCS f*cked up the signage there too.
I received a new bunch of traffic signs to sprinkle all over northern Germany. A few WIP shots;
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- Location: Nieuwegein
looking very nice! can't wait till 1.7 is officialy released
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- Location: Vienna
Great Purno!
ADR-Cargo Mod
http://promods.net/viewtopic.php?f=46&t ... 629#p96629
Get a new challenge with dangerous cargos!
http://promods.net/viewtopic.php?f=46&t ... 629#p96629
Get a new challenge with dangerous cargos!