Baltic States Development
No. We still have a lot to do in the Baltic States, but some of our finished work will be available in the upcoming version, whilst, more rebuilding or new content will show-up in the other future updates.
Post is proudly delivered by Horizon's Logistics
Roaming through desert
Developer of Lithuania
Developer of Kazakhstan
Developer of Iraq
Roaming through desert
Developer of Lithuania
Developer of Kazakhstan
Developer of Iraq
-
- Posts: 1000
- Joined: 14 Dec 2016 18:05
- Donation rank:
- Location: Кривой Рог, Днепропетровская область, Украина / UA
Good decision
id777
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
Fabulous work as always. Thanks for all the hard work and effort, folks!
Ex-ProMods tester and ex-Moderator. Translator of the official ETS2 + ATS Hungarian localizations. Ex-Community Beta tester of SCS Software. Retired Admin of RestaCar.hu. Pre-recorded DJ at ETS2 RestaCar Pirate Radio.
Drive safe and be nice!
Drive safe and be nice!
Fantastic News!
i7-10700K, 64GB RAM, MSI MAG Z590 Tomahawk, SAMSUNG 970 EVO Plus SSD 2TB, GeForce GTX 1060 6 GB, Win 10 Pro
ETS2 1.49+PM 2.68 - Discovered 85%
-
- Posts: 181
- Joined: 04 Nov 2017 08:23
- Donation rank:
- Location: Bedford, United Kingdom
What will happen to Chernyahovsk and Zelenogradsk?
As earlier mentioned, Chernyakhovsk will sacrified and will not returns to ProMods map anymore. Instead, Gusev will turns out into active city.
Zelenogradsk - for now under question (50/50 chance), as it will depends on Kaliningrad city decision. Back in ProMods 2.1, Zelenogradsk was built as teaser of Kaliningrad oblast, because Kaliningrad city sector was blocked then by “Poland Rebuilding” team and 2.1 release deadline was close. I don’t promise anything with Zelenogradsk, just stay tuned for further news from us.
KR,
Vladzz-G
Zelenogradsk - for now under question (50/50 chance), as it will depends on Kaliningrad city decision. Back in ProMods 2.1, Zelenogradsk was built as teaser of Kaliningrad oblast, because Kaliningrad city sector was blocked then by “Poland Rebuilding” team and 2.1 release deadline was close. I don’t promise anything with Zelenogradsk, just stay tuned for further news from us.
KR,
Vladzz-G
ETS2 HQ: Balvi (LV)
ETS2 truck license plate: NI-7211
ATS HQ: San Francisko (California)
ATS truck license plate: VP96851
Main developer of Baltic merge project
Main developer of Finland project
ETS2 truck license plate: NI-7211
ATS HQ: San Francisko (California)
ATS truck license plate: VP96851
Main developer of Baltic merge project
Main developer of Finland project
-
- Posts: 1000
- Joined: 14 Dec 2016 18:05
- Donation rank:
- Location: Кривой Рог, Днепропетровская область, Украина / UA
"Kaliningrad city decision"
Please tell more about this
Please tell more about this
id777
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
System: Windows 10
Processor: Intel Core [email protected] x6
Memory: 16GB
Graphics: NVIDIA GeForce GTX1060 6GB
Hey everyone,
so since the SCS parts of Russia (St. P'burg, etc.) will be integrated into promods, doesn't that kindof screw the developers of RUSMap?
I haven't played with RUSMap for a while, so don't have the exact map in mind, but I think RM covered quite a large portion of what is now going to be integrated into Promods.
On a side note: I know they work to be compatible with Promods, but are they also "related" (as in developers working on both projects or Promods helping with RM)?
Best regards and Godspeed for your work to integrate BtBS
JL
so since the SCS parts of Russia (St. P'burg, etc.) will be integrated into promods, doesn't that kindof screw the developers of RUSMap?
I haven't played with RUSMap for a while, so don't have the exact map in mind, but I think RM covered quite a large portion of what is now going to be integrated into Promods.
On a side note: I know they work to be compatible with Promods, but are they also "related" (as in developers working on both projects or Promods helping with RM)?
Best regards and Godspeed for your work to integrate BtBS
JL