I tried to load my own .dds file in blender, it keeps saying
"Texture can't be displayed as TOBJ file: '//material/some/thing.tobj' is referencing non existing texture file."
My own texture file DOES exist, so I checked my tobj file, was perfect.
But maybe I made mistake, so I made tobj path simple "/material/something.tobj
Still error.
I can't find any problem with my process.
Default scs texture files, tobj works perfectly.
But not mine.
Problem with .tobj file
-
- Posts: 29
- Joined: 06 Feb 2019 12:36
But default scs textures use .dds file. and also many mod does.
How should I understand
How should I understand
But in Blender you have to use .tga, .png and so on. So convert .dds to a format which works in Blender.
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
-
- Posts: 29
- Joined: 06 Feb 2019 12:36
Using tga file, still SCS Blender Tools saying same error.
I don't think my tobj file is wrong
path wrote on tobj file:
/material/something.tga
something.tga path:
D:/testmod/material/something.tga
tobj path:
D:/testmod/material/something.tobj
Anything wrong?
I don't think my tobj file is wrong
path wrote on tobj file:
/material/something.tga
something.tga path:
D:/testmod/material/something.tga
tobj path:
D:/testmod/material/something.tobj
Anything wrong?
-
- Developer
- Posts: 51
- Joined: 18 Jan 2020 21:08
- Location: Hamburg / Germany
- Contact:
How did you generated those .tobj file ?
In my case (workflow) i first generate the .tga file with Graphic Program of my choice (mostly Photoshop). Then load this .tga as a texture for SCS-Material (first installed SCS-Blender Tools for that).
After work in Blender is done i'll export the stuff as SCS-Middleware-Format..... Those middleware stuff will be further converted into binary format the game itself can use. For that i use "Conversion Helper" Tool also provided by SCS. https://modding.scssoft.com/wiki/Docume ... ion_Helper
Also have a look here: https://forum.scssoft.com/viewtopic.php?t=222425
In my case (workflow) i first generate the .tga file with Graphic Program of my choice (mostly Photoshop). Then load this .tga as a texture for SCS-Material (first installed SCS-Blender Tools for that).
After work in Blender is done i'll export the stuff as SCS-Middleware-Format..... Those middleware stuff will be further converted into binary format the game itself can use. For that i use "Conversion Helper" Tool also provided by SCS. https://modding.scssoft.com/wiki/Docume ... ion_Helper
Also have a look here: https://forum.scssoft.com/viewtopic.php?t=222425
Last edited by bmwGTR on 08 Jun 2020 07:31, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours
Reason: removed quote - please do not quote posts direct above yours
-
- Posts: 29
- Joined: 06 Feb 2019 12:36
I generate tobj file with program called tobjEdit.
I just have a problem with importing texture files.
Added in 9 hours 14 minutes 44 seconds:
Finally, I solved the problem.
My mistake was, I learned SCS Blender Tools without tutorial, just importing default scs files and do the same which it was displayed.
I had to import .tga file directly, not importing .tobj file.
I just have a problem with importing texture files.
Added in 9 hours 14 minutes 44 seconds:
Finally, I solved the problem.
My mistake was, I learned SCS Blender Tools without tutorial, just importing default scs files and do the same which it was displayed.
I had to import .tga file directly, not importing .tobj file.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 2 guests