Since the 1.38 update, My signs are crashing after clicking save after I edited a board.
Do the sii files for the signs now need to change to sui files or not?
This didn't happen before 1.38 came out so I'm stumped as to why it's crashing (Log says nothing)
Thanks.
Modding Q&A
- OnyxCrow22
- Posts: 100
- Joined: 10 Apr 2017 13:44
- Location: East Sussex, UK
Hey there! I'm Onyx, and I am an avid gamer who likes making models and maps.
Hi everyone,
interested in getting back into modding. My 1st port of call is to do car models that are specific to each region. I can do the modelling ok but not sure how these should be skinned or introduced into the sim. Use to be 3d max and milkshape for textures.
I also want to reskin the menu system and change somethings around that to me are more fluid. Any help suggestions or tips guys will be well received. Thank you
interested in getting back into modding. My 1st port of call is to do car models that are specific to each region. I can do the modelling ok but not sure how these should be skinned or introduced into the sim. Use to be 3d max and milkshape for textures.
I also want to reskin the menu system and change somethings around that to me are more fluid. Any help suggestions or tips guys will be well received. Thank you
If you are interested in modelling please make good use of the Academy and share your progress so far, there are people that will be able to help you and we are absolutely desperate for more modelling capacity as part of our team.
Blender (with SCS Blendertools) is currently the preferred environment to create models for ETS/ATS
Blender (with SCS Blendertools) is currently the preferred environment to create models for ETS/ATS
I am Dutch living in New Zealand and I speak EN DE SE FR
Hello,
I have started drafting the A1 corridor to Piraeus in Greece, and I wish to ask if ProMods has a formula or equation to convert from lat/long coordinates to ETS2’s coordinates.
I am aware that the map uses a version of the Lambert Conic projection, so Greece is going to be slightly rotated compared to the centre of the map.
I have started drafting the A1 corridor to Piraeus in Greece, and I wish to ask if ProMods has a formula or equation to convert from lat/long coordinates to ETS2’s coordinates.
I am aware that the map uses a version of the Lambert Conic projection, so Greece is going to be slightly rotated compared to the centre of the map.
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
We don't have formulas for this. We just eyeball it.
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.
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╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
Hi. I'm newbie in the map editor and i have 1 question.
I created the external map without europe and i want load this map in the game as single mod, what i should do for this? I tried load this map with new profile, i selected the map but when the game requests me select a garage i have only clean europe map.
Help me please.
I created the external map without europe and i want load this map in the game as single mod, what i should do for this? I tried load this map with new profile, i selected the map but when the game requests me select a garage i have only clean europe map.
Help me please.
-
- Posts: 51
- Joined: 24 Feb 2017 20:23
- Location: Rīga
Hi, by external map do you mean a standalone map? Also, how have you set up your mod's folder?
Developer of the Latvia rebuild map addon for ProMods and the UAE Map for ETS2
Latvia Rebuild: viewtopic.php?f=37&t=35194; Discord: https://discord.gg/PM5m8qb
Latest update: 13.11.20
UAE Map (WIP): viewtopic.php?f=42&t=36765; Discord: https://discord.gg/3hrVP9GYq4
Latvia Rebuild: viewtopic.php?f=37&t=35194; Discord: https://discord.gg/PM5m8qb
Latest update: 13.11.20
UAE Map (WIP): viewtopic.php?f=42&t=36765; Discord: https://discord.gg/3hrVP9GYq4
-
- Posts: 6
- Joined: 29 Mar 2019 13:06
Hello, I have been working on both ETS2 and ATS Editors (1.34 both). When zooming in and out using the mouse wheel, ATS editor moves smoother while ETS2 editor takes a very large step which makes it quite unusable... Is it something adjustable?
- digitalxak
- Posts: 168
- Joined: 16 Aug 2014 14:56
- Location: UK.
Could be due to the amount of models/geometry loading into memory, what are your PC specs? Also why are you using 1.34?
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- Posts: 6
- Joined: 29 Mar 2019 13:06
I have been building an original mod, my own imaginary land, over a year now and I have put a lot of effort in it. When the game updated to 1.35, my map crashed, it wouldn't open even in the editor. I could not figure out a way to update it and had to roll back to 1.34. Actually I'm not much into ETS2 gaming, rather I use the map editor and "run" function to create my own model country.
If the amount of models could be a reason for that, then it must be the reason, because my map is very detailed and crowded. My PC is also an old one, Intel Xeon E31245 3.30 GHz, 8 GB RAM, NVIDIA Quadro K3000M, 2GB. Any idea to solve this issue anyway?
If the amount of models could be a reason for that, then it must be the reason, because my map is very detailed and crowded. My PC is also an old one, Intel Xeon E31245 3.30 GHz, 8 GB RAM, NVIDIA Quadro K3000M, 2GB. Any idea to solve this issue anyway?
Last edited by bmwGTR on 24 Nov 2020 08:20, edited 1 time in total.
Reason: remove quote, please do not quote the post above yours
Reason: remove quote, please do not quote the post above yours
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