Modding Q&A
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- Posts: 16
- Joined: 04 May 2021 19:15
- Location: Russian Federation, Tatarstan
I have a question
how do i export my map?
I see no video's about it (maybe i search wrong)
how do i export my map?
I see no video's about it (maybe i search wrong)
How to create uv maps for pavement kerbs, selecting whole object, instead of doing it selecting each face in blender?
Added in 3 minutes 54 seconds:
Added in 3 minutes 54 seconds:
I think no way to do this, the scs able you only to edit base.scs, def.scs and dlc files. other mods need reverse engineering, that only can be done with permission by scs developers.
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- Posts: 3
- Joined: 31 Jul 2021 21:40
How can i change the background image when you toggle A in camera view? A toggles the image and also lets you see the developed area. Let's say this was what i wanted to alter. I want to try making a map mod, but i don't want to just guess where the road might be. There are no tutorials on how to do this.
Hi
I would like to know how can you convert models of formats like .obj and .fbx to .pim? Or .pmg?
I have blender, conversion tools and PiXconverter, but I couldn't find a tutorial on how to use them. I would really appreciate if you can guide me how to convert them.
I would like to know how can you convert models of formats like .obj and .fbx to .pim? Or .pmg?
I have blender, conversion tools and PiXconverter, but I couldn't find a tutorial on how to use them. I would really appreciate if you can guide me how to convert them.
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- Posts: 1
- Joined: 25 Sep 2021 22:32
Hello, so the question is i want to make rain probability on a certain city
is it possible?
CITY A (DESSERT NO RAIN)
CITY B (RAIN 24 HRS, RAIN WHEN NEAR)
thank you for those who will answer arigato
is it possible?
CITY A (DESSERT NO RAIN)
CITY B (RAIN 24 HRS, RAIN WHEN NEAR)
thank you for those who will answer arigato
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- Posts: 4
- Joined: 28 Dec 2020 17:09
I am having a problem with a joint between a prefab and a dirt road where there is a definite, albeit slight elevation change between the prefab and the road segment because the dirt road has ruts in it and the prefab doesn't. Is there a way to fix this or is it something I have to live with when using prefabs that are attached to a dirt road?
Not sure how to add a image to this post either so I can provide an example of what I am referring to.
Not sure how to add a image to this post either so I can provide an example of what I am referring to.
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- Posts: 149
- Joined: 18 Nov 2018 19:05
- Donation rank:
What prefab and road are you trying to connect?
Just to ber sure, is the red node of the prefab connected to the green one of the road or viceversa?
Just to ber sure, is the red node of the prefab connected to the green one of the road or viceversa?
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- Posts: 4
- Joined: 28 Dec 2020 17:09
Yes I made sure the nodes were correctly aligned to connect red to green or vice versa. I do see other examples of this in game so I am guessing that it is just a result of the two different road textures coming together.
Thank you for the info.
Thank you for the info.
Last edited by bmwGTR on 18 Oct 2021 16:04, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours
Reason: removed quote - please do not quote posts direct above yours
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