Modding Q&A
Yes, of course! Just tick the "Left-Hand Traffic" then you select the prefab with "Item Properties"
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Roaming through desert
Developer of Lithuania
Developer of Kazakhstan
Developer of Iraq
Roaming through desert
Developer of Lithuania
Developer of Kazakhstan
Developer of Iraq
I'm afraid it's not that easy. Ticking that box doesn't turn it into a uk prefab. (To be honest I don't even know what this box actually does) If there's no UK version of that prefab yet you'll have to make one in Zmodeler…
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Why is this happening?
ProMods developer for Estonia
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
Thanks that worked
it's always the small things that get me damnit
it's always the small things that get me damnit
ProMods developer for Estonia
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
Hi all
Can someone explain this case and how solve this problem?
First picture from the original location
Tollgate original base file tollgate_a1_poland\tollgate_small.
Gate is thinner and open the right direction
Now when i use this gate in same map in different location this gate not working properly and even look different.
Second picture from the my location
Gate is flat, located in the different base (you can see even some cables).
Closer look
and worst is, all gates opening in the wrong lanes/directions and trigered by AI tracks from the near lain.
Killer gate
I tested this tollgate with the following different way:
Origin 1 or 0
Variant default; start; stop
and even direct copy from the original location (gates/semaphores changing on the fly)
used same route type for connecting my tollgate.
Nothing.
Edit: Questions, questions:
I want to somehow understand ETS2 traffic rules.
When I am approaching an intersection and there is no of the give-way signs, then real rules is, I am obliged to give-way to the cars approaching from the right.
But in the ETS this is, i believe, something like this: When you don't give-way to the cars approaching from the right, then in some cases this car hits you, but not always. When i stop then, cars approaching from the right, give-way to me all the time.
Where is the logic or some code writers scoff at us? Or I misunderstood something?
Can someone explain this case and how solve this problem?
First picture from the original location
Tollgate original base file tollgate_a1_poland\tollgate_small.
Gate is thinner and open the right direction
Now when i use this gate in same map in different location this gate not working properly and even look different.
Second picture from the my location
Gate is flat, located in the different base (you can see even some cables).
Closer look
and worst is, all gates opening in the wrong lanes/directions and trigered by AI tracks from the near lain.
Killer gate
I tested this tollgate with the following different way:
Origin 1 or 0
Variant default; start; stop
and even direct copy from the original location (gates/semaphores changing on the fly)
used same route type for connecting my tollgate.
Nothing.
Edit: Questions, questions:
I want to somehow understand ETS2 traffic rules.
When I am approaching an intersection and there is no of the give-way signs, then real rules is, I am obliged to give-way to the cars approaching from the right.
But in the ETS this is, i believe, something like this: When you don't give-way to the cars approaching from the right, then in some cases this car hits you, but not always. When i stop then, cars approaching from the right, give-way to me all the time.
Where is the logic or some code writers scoff at us? Or I misunderstood something?
Last edited by mbman212 on 23 Nov 2015 03:55, edited 2 times in total.
Reason: Please do not double post. Use the "Edit" button instead.
Reason: Please do not double post. Use the "Edit" button instead.
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- Posts: 1
- Joined: 25 Nov 2015 18:24
hello guys how do you edit maps on windows 10? ive seen the tutorial but ive made a map but I do not know where to save it.
I doubt there are any differences when saving using Windows 10 instead of, say, Windows 7.
Folder management
Folder management
To be able to save your map:
Go in the game file directory : (default: C:\Program Files (x86)\Euro Truck Simulator 2)
Create a folder called « base ». In this folder create another folder called « map ».
Saving1 Create a folder on your desktop called « base » and another one called “ (the name of your map) ” here called “project map”.
2 Search and copy the « base.scs » and “def.scs” in the game folder directory (default: C:\Program Files (x86)\Euro Truck Simulator 2)
3 Copy and paste them in the desktop “base” folder (nearly 2GB).
4 Copy paste the “scs_extractor” executive in desktop folder “base” from where you put it.
5 In the desktop folder « base », slide the « base.scs” on the « scs_extractor ». Than a extracting window will open and close when finished. Make the same for the “def.scs” file. This operation can be long for both files.
7 Now there are several folders, you can delete the « base.scs » and “def.scs”.
8 On your desktop create a new folder which will be your project called «project map» for example.
9 In the desktop folder « base », copy the « def » folder to the « project map » folder.
10 In the folder « project map » create a new folder called « map » (After each save you will have to copy the folder and the .mbd file which will be in the C:\Program Files (x86)\Euro Truck Simulator 2\base\map).
if i have added any wrong/outdated/nonsuiting info, i apologize.Place a road by choosing new item and road (E and 1 on keyboard).
And save your map in the editor that I will call “test”(put the name of you project map), click on save map (or recompute if you add a factory), then close the editor.
1 In the folder C:\Program Files (x86)\Euro Truck Simulator 2\base\map
2 Copy the folder test and the file test.mbd in your "project map/map" folder
3 Then in the “project map” folder select all the files, right click to add in archive, select ZIP, and store, name your archive “test.scs ».
4 Now cut the new “test.scs” file and paste it in the C:\Users\Utilisateur\Documents\Euro Truck Simulator/mod
5 Start the game and in the console write: “edit test”.
6 your map is back as you leaved it and you can continue your work.
Be careful: the name after edit must be the same as the .scs file from your “project map” folder, like above write “edit test”
After each save game, and the game closed you have to do it again, so that you can continue to edit it, including the last modification.
ProMods developer for Estonia
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
Currently working on another bit of Estonia, you'll see it in the Euromir thread soon enough
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