1. You technically can't.
2. You could try the "free node rotation" option in the "Node properties". But this will only rotate the nodes and don't add extra nodes.
3. If you do need extra nodes, click with your middle mouse button/scroll wheel on a road node and a new node is added in the center of the road stretch.
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- MandelSoft
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- plykkegaard
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Blender has an issue with prefabs
But you should be able to edit the model and preserve PPD data
Do you have an image? And I assume other imports works like a charm
I have been messing around with the dlc_north hotels and the storebaelt toll as well as other dlc_borth models
But you should be able to edit the model and preserve PPD data
Do you have an image? And I assume other imports works like a charm
I have been messing around with the dlc_north hotels and the storebaelt toll as well as other dlc_borth models
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Blender is getting pretty messy when it comes to prefabs and you are not able to edit the PPD data. That's the reason why we use ZModeler 3 for that (although, as of lately, there seems to be a severe bug that makes that program crash when you try to edit the splines. Very annoying).
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I'm specifically talking about Scandinavia "cross" prefabs. Like r2_x_r2_intersection When you load them in blender there is a big mess of grass textures, sidewalks in the middle of the intersection, etc. (this does not happen with non-dlc intersections) All I want to do is convert the prefab to left side driving so I can use them in Ireland.
I will try zmodeler 3
I will try zmodeler 3
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- plykkegaard
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It might be because Blender loads all looks/variants at once
Check your scenery browser
Converting prefab to left hand driving is pretty advanced stuff, good luck
Check your scenery browser
Converting prefab to left hand driving is pretty advanced stuff, good luck
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Yeah, that is indeed a challenging task, and it will require ZModeler to edit the AI paths. In you case, there is no way around it...
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I have a custom model I made.
When I select it in the map editor it crashes with this error in the log:
Anyone know what this means?
When I select it in the map editor it crashes with this error in the log:
Code: Select all
00:01:33.071 : <ERROR> f:\build_bot\ssd_win_slave\final_build_ets2_121_windows_bin_steam_x64\build\prism\src\p3core\collections/adapter/array_adapter_inl.h(194): ??A?$array_adapter_t@$$CBV?$vec_t@M$02@prism@@@prism@@QEBAAEBV?$vec_t@M$02@1@_K@Z: Index outside array adapter boundaries.
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- plykkegaard
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You should have some errors before the final crash
Could be issues in your def files
Could be issues in your def files
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