Some say, that you are able to do this ProMods map-exercise

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M95
Posts: 299
Joined: 06 Aug 2013 10:34

09 Jun 2015 08:46

M95 wrote:
MistahDave wrote:I really want to give this a try. I've read the tutorials and everything else, (maybe not fully understood it, but I try.) When you say to load all three promods files, load it how? In editor? Create a .scs file with them in? I'm confused already.
Just put them in your mod folder, when entering the editor it should load all of our map, so the assets do. Your map containing the sectors you've edited is a fourth file.

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MistahDave
Posts: 339
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Location: Wales

09 Jun 2015 20:32

AHA! Thank you, it works. So far I have deleted a few trees and built a road that isn't connected to anything about 30 meters below the rest of the road system. I'll get there... although, how do I know what roads are UK roads? I've delved into a minefield with this mapping thing.

And here I was thinking that I would be able to do this exercise then get crazy and build Croatia onto Slovenia. HA!

penguinaz
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09 Jun 2015 21:12

You can use any road in the UK, but you have to use the property editor (Press P and then click on the red nodes on the road) and tick the "Left hand traffic" option.
Developer for England, Channel Islands and British Columbia.

M95
Posts: 299
Joined: 06 Aug 2013 10:34

09 Jun 2015 21:29

penguinaz wrote:You can use any road in the UK, but you have to use the property editor (Press P and then click on the red nodes on the road) and tick the "Left hand traffic" option.
That's right indeedn. And when you did that push the button set as default. Then it is not neccesary to tick that box node by node

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plykkegaard
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09 Jun 2015 21:53

Load a profile or use forcemods to have mods loaded on initial startup
3D Artist - Moderator - Beta tester

penguinaz
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Location: Canada

12 Jun 2015 01:52

Sorry I can't finish this until August because I will be gone to Germany and France starting next week I'm working on another map project for the next few days before I leave.
Developer for England, Channel Islands and British Columbia.

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ETS2-User
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Location: Oberösterreich

12 Jun 2015 15:53

Similar situation here. But good maps take time :D and we'll take the time we need :P
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

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Begather
Posts: 1
Joined: 11 Jun 2015 07:55

09 Jul 2015 07:37

This exercise is somehow little bit difficult but you can do it with some efforts.
Last edited by Begather on 11 Nov 2016 05:57, edited 3 times in total.

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ETS2-User
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Location: Oberösterreich

09 Jul 2015 11:02

Sure, good mappers have to prove themselves before they can be part of ProMods :)
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page

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M95
Posts: 299
Joined: 06 Aug 2013 10:34

16 Jul 2015 07:12

Does someone already have little progress which is showable, even early-WIP is okay, then we can give some constructive critisism and other important points when needed (and fo course the good parts), so you will be quickly comfortable with the mapping process.



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