Copy sign, but change texture

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Narzew
Posts: 34
Joined: 04 Aug 2015 02:47

07 Dec 2015 20:55

Hi, it's quick way to copy one prefab to other (saving all atributes), but modifying the texture?
For example I want to modify "German's Ausfahrt" to other text (with city name and distance for example) and I want to store all settings from original prefab.
How to do that?
Map: Promods 2.00 + Project Balkans 1.02 + RusMap 1.6 + South Korea Adventure Map 5.8 + Russian Open Spaces 2.4 + TasMap 5.2 + ROC 0.13

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ETS2-User
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Joined: 06 Aug 2014 22:34
Location: Oberösterreich

07 Dec 2015 21:00

Ausfahrt is not a prefab but a sign.
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Narzew
Posts: 34
Joined: 04 Aug 2015 02:47

07 Dec 2015 23:47

But I also want to edit road surface the same way, to change road texture without need to reconfiure options for traffic etc. (for example to have yellow color lines on road)
Map: Promods 2.00 + Project Balkans 1.02 + RusMap 1.6 + South Korea Adventure Map 5.8 + Russian Open Spaces 2.4 + TasMap 5.2 + ROC 0.13

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ScuL
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Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

09 Dec 2015 11:20

What you would like to do isn't as straightforward
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MandelSoft
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Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

09 Dec 2015 11:27

Indeed. Changing the road markings is less trivial than it looks. There are methods that either changes the road markings everywhere (something you often don't want), or ones that are very hard to work with if you never faced advanced features in ZModeler before (the road templates in the Scandinavia DLC).

So, what is it what you actually want to achieve exactly?
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penguinaz
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13 Dec 2015 18:34

I use the map editor with promods 1.98 in my mods folder. There is an ausfahrt sign with the new sign system where you can just delete the word ausfahrt and write something new :D
Developer for England, Channel Islands and British Columbia.



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