Development on version 2.x (Romania Edition)

Here we will update you with the latest progress.
MIRFI
Posts: 652
Joined: 28 Feb 2014 14:31
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Location: Iași

22 Mar 2015 01:31

I finished merging the 2 sets of sectors.. I encountered lots of problems, but in the end, everything works as it should. Lots of work ahead improving the sectors though.

Pay toll on the A2 highway (Cernavoda nuclear power plant in the background).

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Southern Romania.

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Carpathian Mountains in the background (Brasov county).

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orestescm76
Posts: 467
Joined: 01 Aug 2013 22:19
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Location: Sevilla

22 Mar 2015 01:37

nice work man

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lykopotoboy
Posts: 173
Joined: 30 Mar 2014 02:43
Location: Coeur D' Alene, Idaho

22 Mar 2015 03:55

holy cow nice work man and ur only using scs prefabs or so I heard? Very nice work especialy that least screen my favorite one.
Connoisseur of all things road, rail, water, and flight!
World of Trucks:
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tkk7406
Add-on Developer
Posts: 2716
Joined: 07 Apr 2014 15:02
Location: Singapore

22 Mar 2015 06:17

That is absolutely brilliant!! Well done!
Cheers,
tkk7406, an Image, Image, Image who beta-tests, moderates and develops at Promods

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traian.traian
Posts: 1
Joined: 28 Feb 2015 14:22
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22 Mar 2015 07:10

The pictures are ok, but the A2 is very very tree less.

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realdeal350
Developer
Posts: 1746
Joined: 09 Feb 2014 02:14

22 Mar 2015 08:20

traian.traian wrote:The pictures are ok, but the A2 is very very tree less.
Its you again
Spain developer
Canada developer
Regional Co-ordinator for the Roman region

Languages: English, italiano

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Purno
Posts: 1377
Joined: 22 Apr 2014 16:33
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Location: Almere

22 Mar 2015 08:26

Tronni22 wrote: I still don't understand anything, but I don't think it's a good idea to try to explain it to me, unless you want this to last for pages :lol:
It's way more simple than you might think.

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This is part of the map. On the map you see thin black lines forming squares, with a number in it. That's a sector. For example, the city I'm creating, Kovel, is in sector +0012-0002 (that's x,y-coordinates). Lublin is in sector +0010-0002. The editor only loads up to a certain amount of terrain elements, that's why the area around Lublin isn't displayed (would be too heavy on my machine if it'd load everything).

Since each sector has it's own seperate unique files, I can safely edit Kovel while someone else works in Lublin. A sector is nothing more a square piece of the map. Similar to how most city maps are divided in a square raster to allow people to quickly find what they're looking for via the register.

Mathe Robert
Posts: 65
Joined: 08 Aug 2013 08:06
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Location: Cluj - Napoca, RO

22 Mar 2015 09:29

Fantastic work! I can not wait to drive for my home country! And thank you to the whole team that existed! :)

malsi
Posts: 10
Joined: 18 Dec 2013 06:34
Location: Lyon FRANCE

22 Mar 2015 10:00

Hello,

es that the road map is part of the editor?

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Tronni22
Posts: 294
Joined: 30 Nov 2014 14:18
Location: Langesund, Bamble, Telemark

22 Mar 2015 10:18

Purno wrote:
Tronni22 wrote: I still don't understand anything, but I don't think it's a good idea to try to explain it to me, unless you want this to last for pages :lol:
It's way more simple than you might think.



This is part of the map. On the map you see thin black lines forming squares, with a number in it. That's a sector. For example, the city I'm creating, Kovel, is in sector +0012-0002 (that's x,y-coordinates). Lublin is in sector +0010-0002. The editor only loads up to a certain amount of terrain elements, that's why the area around Lublin isn't displayed (would be too heavy on my machine if it'd load everything).

Since each sector has it's own seperate unique files, I can safely edit Kovel while someone else works in Lublin. A sector is nothing more a square piece of the map. Similar to how most city maps are divided in a square raster to allow people to quickly find what they're looking for via the register.
I think I've got it now :)
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