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Edit:ScuL wrote: ↑16 Jun 2019 19:14We don't work with road maps. We work with volunteers and the developers free up their time when they have time... People that have jobs, exams and other real life things going on.
So here is a summary what happened when 1.35 came out:
* we do a conversion of the map from 1.34 to 1.35 and test it for faults
* many graphical errors with black textures appear because of the DX11 conversion
* we hunt and check for these files and update all of our models
* then random crashes appeared caused by new AI algorithms associated with the GPS voice navigation
* after about 2 weeks of bug hunting we find the cause of the crashes
* then we update the prefabs
* merging Germany begins and we chose to insert certain areas and exclude certain areas
* after the merging some areas need to be rebuilt or upgraded from scratch (notably Nürnberg)
* final details such as signs are placed and the updated map areas are checked for holes, gaps, invisible walls and the likes
* then the "beta" version is distributed to all of our testers who check it in DX9, DX11 and have to cover every single new bit of road to make sure there are no critical faults
We are now at that final stage and after the results of the testing come in we still have about 500 bugs to improve, repack, test again with a release candidate and then prepare the release for distribution.
How long does this take? Not sure.. 2 weeks, 4 weeks.. if we set a release date we will ALWAYS get complaints when we don't make the date. Therefore we cannot give any indications.
1.35 has been a really big update that changes a lot to the game engine, therefore it takes time for us to adapt our work. Extracted the mod exceeds 7GB now..
Lol, great minds think alike