Search found 28 matches
- 05 Jul 2017 12:46
- Forum: ProMods Academy
- Topic: The Sign Editor: Tutorial
- Replies: 141
- Views: 121142
Re: The Sign Editor: Tutorial
I'm confused by this code as well in the .sii file images_coords[0]: (0, 128, 128, 0) If the image size is 512x512, would the numbers start at 512, and then decrease based on if the number is divisble by 512? For example: (0, 128, 256, 512, 256, 128, 0) It's very easy, when you understand how it wo...
- 23 Mar 2017 20:41
- Forum: ProMods Academy
- Topic: Trailers spawning on company prefabs?
- Replies: 9
- Views: 2642
Re: Trailers spawning on company prefabs?
Is that any default prefab? if You give me a name I will look into it in Blender by the end of the week :) e: Locators are taken from hookups, so go to: //unit/hookup/parked_trailer.sii (but firstly You need to know what type of hookup was used at a locator) and than look in: \def\vehicle\trailer I ...
- 22 Mar 2017 00:15
- Forum: ProMods Academy
- Topic: Trailers spawning on company prefabs?
- Replies: 9
- Views: 2642
Re: Trailers spawning on company prefabs?
When you open a company prefab in Blender there are usually 2 types of locators:
1 for spawning trailers which you can take to do a job
2 for spawning trailers which cannot be taken, but you can see in game - they spawn with random skin (it can be predefined somewhere else, but im not sure)
1 for spawning trailers which you can take to do a job
2 for spawning trailers which cannot be taken, but you can see in game - they spawn with random skin (it can be predefined somewhere else, but im not sure)
- 04 Feb 2017 22:24
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 263395
Re: Modding Q&A
Dzięki / cheers
- 04 Feb 2017 22:16
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 263395
Re: Modding Q&A
By the way, what does this "map offsets" mean: name: "Tel Aviv-Yafo" short_city_name: "Tel Aviv" city_name_uppercase: "TEL AVIV-YAFO" country: israel map_x_offsets[]: 0 map_x_offsets[]: 0 map_x_offsets[]: 0 map_x_offsets[]: 0 map_x_offsets[]: 0 map_x_offsets[]...
- 24 Mar 2015 21:24
- Forum: ProMods Academy
- Topic: [TUTORIAL] A tutorial creating map (1.8.2)
- Replies: 947
- Views: 306467
Re: how to... A tutorial creating map(1.8.2)
Probably off topic, but I can't stand to share my map progress with you guys, thank you so much for your help and support, really appreciated. Without you, it probably wasn't in the state that the map is at the moment. It's nowhere near ProMods level but hey, it's something! I've started editing 3 ...
- 08 Mar 2015 16:58
- Forum: Off-topic
- Topic: (Not only) Truck jokes
- Replies: 71
- Views: 14986
Re: (Not only) Truck jokes
Yeah, Russians win all of these conteststkk7406 wrote:They're famous for this.orestescm76 wrote:russia wins
- 07 Mar 2015 14:34
- Forum: Off-topic
- Topic: (Not only) Truck jokes
- Replies: 71
- Views: 14986
- 22 Feb 2015 15:21
- Forum: ProMods Academy
- Topic: [TUTORIAL] A tutorial creating map (1.8.2)
- Replies: 947
- Views: 306467
Re: how to... A tutorial creating map(1.8.2)
Check Your archive than, be sure You are packing as a zip with no compression
- 22 Feb 2015 13:20
- Forum: ProMods Academy
- Topic: [TUTORIAL] A tutorial creating map (1.8.2)
- Replies: 947
- Views: 306467
Re: how to... A tutorial creating map(1.8.2)
I think the problem may be caused by "...\Documents\Euro Truck Simulator 2\editor" location. It should also be a file called "test.mbd" there. This file is needed to open up Your map in editor. If You rename Your map files in Your base\map location, there's no reference for the e...